Diablo II: Resurrected will not finally offer TCP / IP multiplayer


Blizzard Entertainment has quietly announced that Diablo II: Risen will not feature the TCP / IP network that helped define the original game’s multiplayer experience.

The feature was reportedly removed to avoid “potential security risks”.

In the original version Diablo II, TCP / IP (which stands for Transmission Control Protocol / Internet Protocol) multiplayer allowed players to fight together by hosting sessions on a player’s computer and connecting directly through an IP address. This feature was common for multiplayer games at the time and predated modern matchmaking systems hosted through platforms like Battle.net.

When Diablo II: Risen was announced, executive producer Rod Fergusson has told multiple media outlets that the old matchmaking format will be supported. This is no longer the case.

Fans of Diablo II Interested in playing the game together will still have many options for connecting through Battle.net, so from a gaming experience, this change will not impact much of the game audience. But the deletion of the feature highlights the difficulty of truly archiving and preserving older games and capturing the experience of what it was like to play them at their peak.

Reddit users have pointed out some of the benefits (and costs) that TCP / IP connections have provided. They allowed players to use mods and helped speedrunners revive maps when performing races on normal difficulty. Players also ran the risk of running into players with cheats installed, as this matchmaking mode works around Battle.net’s anti-cheat systems.

If Blizzard chooses to have Diablo II: Risen replace the original version of Diablo II available on Battle.net, it would also mean that it is more difficult for players to download and experience the original game. This was a problem with the recent version of Warcraft III: Reforged which made it more difficult to read the original version of Warcraft iii, even if you had your disks and keys after all these years.

The developers who are working to bring this game to life are obviously in a difficult position. Fergusson’s promise that the feature would be included now makes reversal more unfortunate, and there are likely some real security risks players need to be protected from.

And of course, all of this comes as Activision Blizzard employees as a whole are faced with a life-changing calculation about a culture of sexual harassment and discrimination within the company, as claimed in a lawsuit brought by the company. ‘State of California.

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